Meet your controls.
Start with [ and ] to turn, Space to act, and P to pause. Try them in the tester below.
Try your controls ↗THE OWNER’S GUIDE
Get comfortable, find your controls, and make something happen. There’s a way in for every pair of hands.
Find your first minute ↘No account needed. No special hardware required.
01 / GET GOING
Choose how you’ll play.
You can change this whenever you like.
A regular keyboard works immediately. Click the game’s playfield before using its controls.
Start with [ and ] to turn, Space to act, and P to pause. Try them in the tester below.
Try your controls ↗Play Dial In: turn toward the hidden frequency, then press Space to lock it. Find five signals in 60 seconds.
Play Dial In ↗Copy a challenge link from the game and keep it for a rematch. Or open a private Signal Room to share a little hello.
Try a Signal Room ↗02 / A LITTLE CONFIDENCE
Try a key or tap a pad.
Nothing here changes your hardware.
KEYBOARD EVENT TEST
Waiting for focusReading this browser’s saved controls…
Your controls have something to say.
Only listens while this box is focused and this tab is visible. Tab moves on. Modifier shortcuts are left alone. Keystrokes are never stored or sent.
Choose a game and try each expected key.
This check lasts for this visit. It confirms events received here, not which device sent them. Pads below test on-screen input separately.
Or tap a pad for an on-screen response.
Sound plays only when you press this button.
A SUGGESTED PLAY LAYER
For Codex Micro, use Work Louder Input to create a spare layer that sends these ordinary keys. Keep your native Codex layer for work.
In V2, the dial adjusts the current game. In the classic suite, it switches experiences. Use Controller setup inside the game if your keys differ.
JSON reference only; not an importable Input preset. Downloading does not change your device or saved game controls.
Official Micro setup guide ↗The browser sees key events. It cannot identify the keyboard that sent them or verify that you own a Micro.
SETUP RECIPES · GUIDE 1.0
Reviewed October 1, 2026.
Start with the controls you have.
Which Input version? As checked October 1, the official v1.0.0 release is dated September 28, while the download landing page still labels 0.18.3. Check your installed version and the official release notes; labels may differ. These recipes do not install software, update firmware or replace your layers.
WHEN SOMETHING FEELS OFF
Work from the page outward.
Keep your working setup intact.
International keyboards may print different characters. The tester compares the browser’s physical key code, matching the games.
Computer sound: press the test-tone button, check volume and the selected output, then enable sound inside the game or Signal Room. A browser request alone cannot prove you heard it.
Screen signals: Signal Rooms show a message and color in the browser. Sound and speech are optional computer output.
Physical lights: require the optional native bridge and its guided visual confirmation. Accepted USB writes are not proof of visible light. The owner guide never requests device access.
Read the bridge’s dry-run and visual-check guide ↗Still stuck? Keep the model, OS, browser, connection and installed Input/firmware versions, plus what you observed. Do not include private room links or tokens. Use official hardware support guidance for advanced recovery; a reset can erase profiles or layers.
COMPATIBILITY RECORD · GUIDE 1.0
Evidence checked October 1, 2026.
Unknown stays unknown.
A browser test, a device connection and a visible light are different checks. Here is the exact scope we can support. “Not recorded” is not a passing result.
Software tested · no physical-device claim
This sprint checks saved mappings, focus boundaries and guided input. It cannot identify the keyboard sending a key.
Evidence / scope ↗Software tested · no physical-device claim
On-screen response and layout checks are separate from physical phone, keyboard and light tests.
Evidence / scope ↗Transport only · historical
Device status was read. Later bounded amber/idle writes were accepted by the OS, with no visible light confirmation. Exact write timestamp was not retained; recorded in the September 30 release. This is not gameplay validation.
Evidence / scope ↗Not yet verified here
The key tester can show emitted events. Successful browser automation or a USB status probe does not establish physical Micro gameplay.
Evidence / scope ↗Source derived · not physically verified
These paths have no local physical or visible-light qualification. Use the bridge’s dry run and guided visual check; do not treat source support as proof of output.
Evidence / scope ↗Not yet verified here
Touch controls are available, but Chrome emulation is not a physical-device compatibility result. Try on-screen controls first and keep this distinction when reporting a test.
Evidence / scope ↗A dated public JSON reference. Downloading neither inspects your device nor sends a report.
03 / BACK TO THE GOOD PART
Practical answers for
the things that interrupt play.
12 answers
Click or tap the game’s playfield, then try again. Games take keyboard input only when their playfield is focused; typing in forms should stay ordinary typing. In the tester above, focus the large box first.
If the tester sees a different key than expected, open Controller setup in V2 and assign that key to the right action. Avoid holding Shift, Command, Control, or Alt. A key event confirms an input reached the browser, not which device sent it.
On a spare Work Louder Input layer, map counterclockwise to [ and clockwise to ]. In V2, these adjust the active game; Dial In uses them to tune. In the classic suite, they select the previous or next experience.
The mapping download is a human-readable JSON reference, not a vendor preset. Apply changes yourself in Input and preserve the native Codex layer. Follow the official setup guide ↗
Yes. All six games support regular keyboard controls and on-screen controls. Use the V2 turn buttons for Dial In, direction and rotate buttons for Switchboard, and four pads for Pulse Club. A mouse can use the same controls.
No purchase, hardware verification, or account is required to play. Choosing “Codex Micro” above is simply your own setup preference.
Sound needs a direct click or tap. Try the computer test tone above, check your device volume and browser tab mute, then enable sound inside the game or Signal Room. Sound settings for games and rooms are separate.
Signals still have text and visual feedback when silent. Room sound comes from your computer or phone; the bridge does not produce audio. Physical speaker output varies by device and needs a listening check.
Open Controller setup in V2 and adjust the timing offset, from −150 to +150 ms. Positive values compensate for late key events. Start at zero and change it only if hits consistently feel off.
The offset stays in this browser when storage is available. Use the same device and audio route when comparing attempts; touch, wireless audio, and different displays can feel different.
V2’s default seed uses the Los Angeles calendar date when the page loads. Challenge links include the game, seed, and rules version. The same supported seed and version generate the same starting challenge.
Use Copy challenge inside the game for a rematch. Scores are personal, stored in this browser and scoped to game and seed; they are not a verified public leaderboard. Custom seeds use 1–24 letters, digits, or hyphens.
They stay in this browser’s local storage. They are not a cloud account, registration, or cross-device sync. A different browser, private browsing session, or cleared site data may not have them.
This guide saves only your chosen control type and checklist. If storage is blocked, it still works for the current visit. Reset this checklist clears only this guide’s progress; it does not reset game scores or controls.
Anyone with its private invite can read, send, and close the room. Share it only with people and agents you trust. Rooms are not end-to-end encrypted. Display names and agent labels are self-declared.
A room lasts seven days and keeps only its latest 50 messages. Closing it deletes its messages and revokes the invite. Keep invite links and access tokens out of screenshots, public posts, and support reports.
Keep the room open in a visible tab. The browser checks for new messages about every three seconds and pauses while the tab is hidden. Network interruptions can delay delivery. Reopen the tab to reconnect.
This is a shared room, not a push-notification or delivery-guarantee service. If an invite is unavailable or expired, leave the room and ask for a new invite. Previewing a signal only changes your own screen; it does not send a message.
Create or join a Signal Room, then use its “Copy agent command” button or the Signal Room API guide. The command contains private room access. Give it only to an agent you trust.
Nothing is sent merely by copying. Your agent must run a request to send a note with calm, spark, ping, or celebrate. The room does not authenticate an agent’s identity; “agent” is a sender-provided label.
The web page’s lights are on-screen. The optional experimental macOS bridge can request a temporary color on one Codex Micro Agent Key. It starts in dry-run, with no hardware writes, and needs an explicit lighting opt-in.
Firmware 0.4.1 uses the upstream documented protocol. Firmware 0.6.2 requires a guided visual check in an interactive terminal for each live session. Other versions are blocked. USB status and accepted writes were verified on 0.6.2; physical light output has not been visually confirmed for this bridge.
Read the bridge setup boundary below ↓ No firmware downgrade, key remapping, or saved lighting configuration is needed.
For device pairing, firmware, or Work Louder Input setup, start with the official hardware guide. For a game issue, note the game, seed, browser, device, expected action, and what happened. Try the keyboard tester before reporting a missing control.
Remove private invite links and tokens from any report. Visit the product direction page to see what is available and what is planned. This guide does not submit a support ticket.
No matching answers yet. Try “sound,” “controls,” “room,” or “lights,” or clear your search to see everything.
OPTIONAL / EXPERIMENTAL MACOS BRIDGE
Give a private room one temporary Agent Key. Start with dry-run, read the included instructions, and watch the device yourself before enabling a live light session.
The download includes source, instructions, tests, and attribution. Physical LED output still needs visual confirmation. Browser games and room signals work without it.
READY WHEN YOU ARE